Inspiration, Hard work and Storytelling

September 10, 2011
Thumbnail image for Inspiration, Hard work and Storytelling

Lately there has been a run of all Pixar movies on my satellite broadcaster and I, being a sucker for animated movies, watched them all. One of the movies presented was a BBC documentary for 25 years of Pixar . (Here for direct view) Watching the movies and the documentary was enlightening, to see excellent […]






Read the full article →

“Make it and they will come” – The loss of innocence

August 29, 2011
Thumbnail image for “Make it and they will come” – The loss of innocence

If you look on the past of web products, there has been a change of how people think ideas should be implemented. The original paradigm was: “Build it and they will come” as to mean that any service could find clients and be successful. Unfortunately many services made that way have failed and for a […]






Read the full article →

Cargo Cults, Beliefs and Real Value

August 23, 2011
Thumbnail image for Cargo Cults, Beliefs and Real Value

Gamification is a relatively new buzzword for engaging customers.  While having some possible value, I mostly thing it’s a lazy man solution. Here is why. Gamification, according to Wikipedia, is:  “Gamification is the use of game play elements[1] for non-game applications (also known as “funware“),[2] particularly consumer-oriented web and mobile sites, in order to encourage […]






Read the full article →

Stop doing non excellent stuff

August 15, 2011
Thumbnail image for Stop doing non excellent stuff

If you want to achieve excellence, you can get there today. As of this second, quit doing less-than-excellent work. Thomas J Watson The product represents the excellence of the company as it provides hints on the way the company finishes the products. Companies willing to excel create products with excellence all over them. But what […]






Read the full article →

Make it a Game

August 9, 2011
Thumbnail image for Make it a Game

Seth Godin writes in “Bypassing the leap” about domain knowledge as inherent for creating great products. While this being right, there is another perspective to the activity, and its of a childs game. And I don’t mean the concept of “Gamification is busllshit“. Children learn by taking objects apart and understand how they work. Later […]






Read the full article →